May 29, 2009
I’ve always loved this type of games, and I think almost everyone from my days grew up playing them. Games like Monkey Island, Loom, Maniac Mansion, King’s Quest, Simon The Sorcerer, Eco Quest, and a lot more shaped the minds and remembrances of several generations.
A couple of years ago I discovered Adventure Game Studio, it is a tool that allow you to make your own Adventure Games just by “configuring it”. Examples of that can be found on its website, but let me suggest you No Action Jackson, a game with a Day of the Tentacle style.
After that I started seeing how many people were trying to produce this type of games for the browser. Tools like Web Adventure Kit, ScummVM or Flash-Scumm will help to do that, these are the ones I’m aware of, I’m sure there’s many more out there.
These tools will allow developers to reach more players and ease the distribution of the games, also making them easy to produce. One such place that takes advantage of this is Sarien.net, and it does it with a nice twist, you can see what other players are doing on the same game while you play it.
The sole existence of a site like Adventure Gamers tells us that this genre is not dead and we can feel, by the amount of adventures lately released, that is coming back. I sure will enjoy the second Golden Age of the Graphic Adventure Games, and that is not far away in the future.
March 28, 2009
I was almost resigned to have to move or go online to been able to study a Game Development Course here in Houston, until yesterday I found this: The Digital Gaming and Simulation Department on HCC Southwest.
The paths on the HCC degrees usually have a lot of Core Curriculum classes, but this is not the case, almost 90% of the classes are games focused and that is something that makes this course a good choice for those willing to step into the Games industry and not waste your time taking miscellaneous classes.
Now, let me note that everyone tells you that to succeed on the Video Game industry you should have a wide range of interests and studies, and I encourage you to do so, but in only two years you can get a degree on video games, and you have spent that time only focused on producing and delivering games, not only grades.
I can see this course in my future very clear, let’s just hope everything goes as expected.
December 2, 2008
And why is that? Just the same reason as why employees needs to wear like presidents while working on a cube where no one sees them. The same reason as why a person is better or knows more just because the way it looks.
Aghh, I hate that! If I go into an IT company and see the personnel wearing ties then I know for sure that they are not good enough that needs to look like that to sell. If you are good, you don’t need that, at least you shouldn’t but the same people that believes that you need that is the people that can give you money.
I think that is changing slowly but still we have a looooooong way to go. Look at the big companies, like Google or Apple, their employees wear like college people and they are the leaders, so why is so hard to believe that the wear don’t make you good? Why?
I really hope that changes, I really do, I hate to wear like someone I’m not.
November 21, 2008
The new tool from Google is on the search results. Now you can promote a result or make comments on it, remove results or even add one, but all this changes will only affect you. If someone is doing so much modifications then his results could end up being way too different from the rest of the world. Is that something we really want? Is like creating your own world (ok, that was perhaps too much).
You can see what other people is doing on his searches and so on. So, let’s just see and wait what happens with this, in the meantime I’m going to promote a few sites 😉
Link: SearchWiki: make search your own
November 18, 2008
I recently discover this site by a friend who gave me the link to it and as soon as I saw what was about I smiled and thought “boy, this is going to be good and fun reading”.
The site I’m talking about is Folklore.org and is a compendium of real anecdotes about the creation of the Macintosh. But that’s only what it is right now because the site is aiming at a much broader audience, in his own words his goal is:
…is a web site devoted to collective historical storytelling. It captures and presents sets of related stories that describe interesting events from multiple perspectives, allowing groups of people to recount their shared history in the form of interlinked anecdotes.
Again, today you can only find the anecdotes of the Macintosh project, but that’s pretty good stuff and I assure you can get hours of interesting reading from it.
I also think is time to have a good compendium of Computer’s History told by his forgers so maybe this could encourage others to told their stories.
November 17, 2008
It’s time to test the participants of the 2008 competition of Argentina’s Video Games Conference. These were the submissions in the final order positions (some of the links could be in Spanish):
First Place: Angel in Heaven by German Vadell – Play | Info
Second Place: Xee Bee by Juan Ignacio Albanesi – Play | Info
Third Place: The Infiltrator by Game Road – Play | Info
The rest of the participants:
- Leyendas de la Edad Media (Medieval Legends) by Agustin Perez Fernandez – Play | Info
- La Vida es muy Dificil (Life is so hard) by de9a18studio – Play | Info
- Katy-K-Boom by German Vadell – Play | Info
- Flogger Adventure by Carlos Federico Lopez – Play | Info
- Los Ledesma 2 (The Ledesmas 2) by Nicolas Masgoret – Play | Info
Enjoy the Argentine independent video games!!