Adventure Games Are Back

May 29, 2009

I’ve always loved this type of games, and I think almost everyone from my days grew up playing them. Games like Monkey Island, Loom, Maniac Mansion, King’s Quest, Simon The Sorcerer, Eco Quest, and a lot more shaped the minds and remembrances of several generations.

A couple of years ago I discovered Adventure Game Studio, it is a tool that allow you to make your own Adventure Games just by “configuring it”. Examples of that can be found on its website, but let me suggest you No Action Jackson, a game with a Day of the Tentacle style.

After that I started seeing how many people were trying to produce this type of games for the browser. Tools like Web Adventure Kit, ScummVM or Flash-Scumm will help to do that, these are the ones I’m aware of, I’m sure there’s many more out there.

These tools will allow developers to reach more players and ease the distribution of the games, also making them easy to produce. One such place that takes advantage of this is Sarien.net, and it does it with a nice twist, you can see what other players are doing on the same game while you play it.

The sole existence of a site like Adventure Gamers tells us that this genre is not dead and we can feel, by the amount of adventures lately released, that is coming back. I sure will enjoy the second Golden Age of the Graphic Adventure Games, and that is not far away in the future.


Digital Gaming and Simulation

March 28, 2009

I was almost resigned to have to move or go online to been able to study a Game Development Course here in Houston, until yesterday I found this: The Digital Gaming and Simulation Department on HCC Southwest.

The paths on the HCC degrees usually have a lot of Core Curriculum classes, but this is not the case, almost 90% of the classes are games focused and that is something that makes this course a good choice for those willing to step into the Games industry and not waste your time taking miscellaneous classes.

Now, let me note that everyone tells you that to succeed on the Video Game industry you should have a wide range of interests and studies, and I encourage you to do so, but in only two years you can get a degree on video games, and you have spent that time only focused on producing and delivering games, not only grades.

I can see this course in my future very clear, let’s just hope everything goes as expected.


Chairs on Conference Rooms are better than the ones on the cubes

December 2, 2008

And why is that? Just the same reason as why employees needs to wear like presidents while working on a cube where no one sees them. The same reason as why a person is better or knows more just because the way it looks.

Aghh, I hate that! If I go into an IT company and see the personnel wearing ties then I know for sure that they are not good enough that needs to look like that to sell. If you are good, you don’t need that, at least you shouldn’t but the same people that believes that you need that is the people that can give you money.

I think that is changing slowly but still we have a looooooong way to go. Look at the big companies, like Google or Apple, their employees wear like college people and they are the leaders, so why is so hard to believe that the wear don’t make you good? Why?

I really hope that changes, I really do, I hate to wear like someone I’m not.


Editing Google Searches

November 21, 2008

The new tool from Google is on the search results. Now you can promote a result or make comments on it, remove results or even add one, but all this changes will only affect you. If someone is doing so much modifications then his results could end up being way too different from the rest of the world. Is that something we really want? Is like creating your own world (ok, that was perhaps too much).

You can see what other people is doing on his searches and so on. So, let’s just see and wait what happens with this, in the meantime I’m going to promote a few sites 😉

Link: SearchWiki: make search your own


Folklore is about Computers too

November 18, 2008

I recently discover this site by a friend who gave me the link to it and as soon as I saw what was about I smiled and thought “boy, this is going to be good and fun reading”.

The site I’m talking about is Folklore.org and is a compendium of real anecdotes about the creation of the Macintosh. But that’s only what it is right now because the site is aiming at a much broader audience, in his own words his goal is:

is a web site devoted to collective historical storytelling. It captures and presents sets of related stories that describe interesting events from multiple perspectives, allowing groups of people to recount their shared history in the form of interlinked anecdotes.

Again, today you can only find the anecdotes of the Macintosh project, but that’s pretty good stuff and I assure you can get hours of interesting reading from it.

I also think is time to have a good compendium of Computer’s History told by his forgers so maybe this could encourage others to told their stories.

Have fun!


CODEAR 2008: Winners

November 17, 2008

It’s time to test the participants of the 2008 competition of Argentina’s Video Games Conference. These were the submissions in the final order positions (some of the links could be in Spanish):

First Place: Angel in Heaven by German Vadell – Play | Info

Second Place: Xee Bee by Juan Ignacio Albanesi – Play | Info

Third Place: The Infiltrator by Game Road – Play | Info

The rest of the participants:

  • Leyendas de la Edad Media (Medieval Legends) by Agustin Perez Fernandez – Play | Info
  • La Vida es muy Dificil (Life is so hard) by de9a18studio – Play | Info
  • Katy-K-Boom by German Vadell – Play | Info
  • Flogger Adventure by Carlos Federico Lopez – Play | Info
  • Los Ledesma 2 (The Ledesmas 2) by Nicolas Masgoret – Play | Info

Enjoy the Argentine independent video games!!


Video Games on Social Networks

November 13, 2008

Since first I heard of this I thought “well, of course” because what other thing does a person with other one than play? 😉

I think there is still a lot of things to explore about gaming on social networks and now a company launches a tool for every company that wants to add social capabilities to its games. The product name is Participate (Hmm, not so punchy).

The company behind this tool, Emote, has announce that it will be launching a game that makes use of this feature. The Hunter is a hunting simulator where you will be able to compete with your friends.

Ehmmm, well, I’m not sure if that’s a good choice to show the benefits of the tool, I mean, hunting? Are you sure? Of course there’s a lot of competition involved on hunting but why not something with no one against it?

Let’s see what happens when it gets released and what happens with the tool, but I can see a future of social gaming growing faster with each release of this type of tools.

Original Article: Emote Announces Participate Social Platform