AD&D Boardgame for Beginners

It’s been a while since my last post and that was due in part to the holidays and in part because I was trying to focus on other things, and one thing that had happen in that time was that I got an Honorable Mention in a Game Design Contest.

Yes is the same site that selected me for Get Out of my Tomb! but the challenge in this case was to come up with a “Race to the end” type of game and as I love boardgames I sent a design that combines an old game I have about programming and the AD&D world.

I think is a good idea and that it could work pretty well so I’ll try to finish it as well as I’m going to try to translate my “Hobbit Style” version of Monopoly (It’s in Spanish).

So here is the link to the result of the challenge and here is my submission:

Game Design Challenge: Race to the End

You must choose the setting and basic rules for the game.
The Setting is the AD&D RPG Games. And the rules consist on three parts and an Epilogue.

All over the game the players will advance rolling 2d6 excepts when selecting the Learning Path (1d6). The players can’t ever go back. The path is like any other “race to the end” board game and as the game is online we can show the spots as true RPG scenarios making the player to see a wood or a road and to see the enemies.

The Preparation. The players rolls a dice and go on one of the six paths of learning, each path has a different set of sources that will equip the player with abilities and weapons. These paths are the Warrior, Ranger, Mage, Thief, Cleric, and Druid. Each path will consist on 10 spots where the player can land and collect items and abilities. After these paths are completed the players will begin The Road of the Hero.

The Road of the Hero. This is the longest path and goes from the exit of the Preparation until the end (The Tavern) connecting the four main adventures. In this path the players can have little fights in the woods or in the roads; every spot on the board could have a fight, a test for the player to pass, a bonus or just a message. Whenever a fight is lost the player will need to rest two turns before resume the journey, whenever a test is not passed it will need to rest one turn to practice. The bonuses could increase the player abilities or could make him lost something.

The Adventures. Along the road the players will have the option to pursue four different adventures that will detour them from the main path, if the player doesn’t want to go for this adventures he can go on the main road and get to the next adventure or the end. Once a player decided to go on for adventure he will follow the Adventure path (a circular path returning back to the main road on the next spot after the entrance for the adventure) where he can gain more experience points, bonuses, treasures and fame. These adventures will increase its difficulty as we approach the end: the first one will be easier than the second one and so fort.

Epilogue: The Tavern
This is the end of the road and here the players will have his stories to tell and treasures to show, here is where the players will recount the points and treasures collected and decide who’s the winner (points + treasures + fame), they will also get points if they arrive early to The Tavern as they will become the local heroes and the rest will be the newcomers.

How do players move?
Rolling 2d6.

How do they interact with each other, if at all?
Only when they are on the same spot, they can choose to help the other, or leave it.

What slows them down?
They can choose to start an adventure (this will detour them from the main path), they can be defeated in a fight so they need to rest for two turns, or they can fail a test so they need to practice for one turn.

Be sure to give your game a catchy title.
AD&D The Beginners Online Game

Why would it be beneficial to use the particular franchise you name?
Because as the game explains and use the RPG games it’s beneficial to use the main brand on RPG games.

How does it fit with the audience?
Young people all over the world know about AD&D thus doing the game more appealing to them.

How will it increase sales?
Not only it will encourage more people to get into the RPG game but it will also increase the sales of the rest of the products as we are forming new players.

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