No Action Jackson

January 25, 2009

Surfing games websites trying to find an Adventure game to play I met “No Action Jackson“, this game has the same atmosphere than DOTT, a game that I loved to play back in the ’90. Not only has the same kind of humor and graphics but you can see little jokes and reminiscences all over the game what makes it better. The only bad news is that it was kind of abandoned and not finished and has many bugs, but you still can play it and the quality is fairly high. It’s made using Adventure Game Studio which I recommend if you just want to spend time developing the story and not programming yet another engine.

These are the links to get it: TIGdb, AGS Page.

And talking about reminiscences and indie games evoking the classics here is one that is still in process but that looks like is going to be a big hit when it get released, and I’m proud to say that comes from Argentina. The name of the project is Monkey Island Zero, they’re also using AGS as the engine and trying to tell the story before Monkey Island 1. The best of luck for these guys and hope to play the game soon.

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Dare to Dream

January 19, 2009

Recently added as a new “dimension” of the Dare to be Digital Challenge, is focused on open the doors for the imagination from everyone, from everywhere.

For those of you who don’t know the contest:

Dare to be Digital is the UK’s premier video games design competition open to international university students. In its 10th anniversary year, Dare is expanding its focus to give an exciting new dimension to the gaming culture.

So basically in this edition there are two parts, the first is the one that is open for everyone, there you can submit your ideas for a game and comment and rate the ideas of others (in fact, you can also vote for your idea). After the community has rated the ideas the next part of the contest, the production of the prototypes will start, with teams selecting from the top 10 ideas.

I see this as an interesting twist to the normal contests, but let’s see how it works because I guess the ideas that are going to be submitted are those who the designers are not so attached to and could end up being not that good. Of course, as the teams then has freedom to change it or reinterpret it, well, it could end up being a good one after all.

Take a look at the ones already submitted and why not? Submit your own!


AD&D Boardgame for Beginners

January 5, 2009

It’s been a while since my last post and that was due in part to the holidays and in part because I was trying to focus on other things, and one thing that had happen in that time was that I got an Honorable Mention in a Game Design Contest.

Yes is the same site that selected me for Get Out of my Tomb! but the challenge in this case was to come up with a “Race to the end” type of game and as I love boardgames I sent a design that combines an old game I have about programming and the AD&D world.

I think is a good idea and that it could work pretty well so I’ll try to finish it as well as I’m going to try to translate my “Hobbit Style” version of Monopoly (It’s in Spanish).

So here is the link to the result of the challenge and here is my submission:

Game Design Challenge: Race to the End

You must choose the setting and basic rules for the game.
The Setting is the AD&D RPG Games. And the rules consist on three parts and an Epilogue.

All over the game the players will advance rolling 2d6 excepts when selecting the Learning Path (1d6). The players can’t ever go back. The path is like any other “race to the end” board game and as the game is online we can show the spots as true RPG scenarios making the player to see a wood or a road and to see the enemies.

The Preparation. The players rolls a dice and go on one of the six paths of learning, each path has a different set of sources that will equip the player with abilities and weapons. These paths are the Warrior, Ranger, Mage, Thief, Cleric, and Druid. Each path will consist on 10 spots where the player can land and collect items and abilities. After these paths are completed the players will begin The Road of the Hero.

The Road of the Hero. This is the longest path and goes from the exit of the Preparation until the end (The Tavern) connecting the four main adventures. In this path the players can have little fights in the woods or in the roads; every spot on the board could have a fight, a test for the player to pass, a bonus or just a message. Whenever a fight is lost the player will need to rest two turns before resume the journey, whenever a test is not passed it will need to rest one turn to practice. The bonuses could increase the player abilities or could make him lost something.

The Adventures. Along the road the players will have the option to pursue four different adventures that will detour them from the main path, if the player doesn’t want to go for this adventures he can go on the main road and get to the next adventure or the end. Once a player decided to go on for adventure he will follow the Adventure path (a circular path returning back to the main road on the next spot after the entrance for the adventure) where he can gain more experience points, bonuses, treasures and fame. These adventures will increase its difficulty as we approach the end: the first one will be easier than the second one and so fort.

Epilogue: The Tavern
This is the end of the road and here the players will have his stories to tell and treasures to show, here is where the players will recount the points and treasures collected and decide who’s the winner (points + treasures + fame), they will also get points if they arrive early to The Tavern as they will become the local heroes and the rest will be the newcomers.

How do players move?
Rolling 2d6.

How do they interact with each other, if at all?
Only when they are on the same spot, they can choose to help the other, or leave it.

What slows them down?
They can choose to start an adventure (this will detour them from the main path), they can be defeated in a fight so they need to rest for two turns, or they can fail a test so they need to practice for one turn.

Be sure to give your game a catchy title.
AD&D The Beginners Online Game

Why would it be beneficial to use the particular franchise you name?
Because as the game explains and use the RPG games it’s beneficial to use the main brand on RPG games.

How does it fit with the audience?
Young people all over the world know about AD&D thus doing the game more appealing to them.

How will it increase sales?
Not only it will encourage more people to get into the RPG game but it will also increase the sales of the rest of the products as we are forming new players.